partitions and also class for scrolling text, 87.3% flash usage
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#pragma once
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#include <Arduino.h>
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#include <TFT_eSPI.h>
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class ScrollingTextDisplay {
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private:
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TFT_eSprite* sprite;
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int yPos;
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int maxWidth;
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uint16_t backgroundColor;
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int xPos;
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int textWidth;
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unsigned long lastTick;
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unsigned long holdTick;
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bool isScrolling;
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static const unsigned long SCROLL_INTERVAL = 5;
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static const unsigned long HOLD_DURATION = 2000;
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public:
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ScrollingTextDisplay(TFT_eSprite* spr, int y, int maxW, uint16_t bgColor)
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: sprite(spr), yPos(y), maxWidth(maxW), backgroundColor(bgColor),
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xPos(0), textWidth(0), lastTick(0), holdTick(0), isScrolling(false) {}
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// Update the display with new text
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void update(const String& text, int width, bool status, uint16_t activeColor, uint16_t activeSmooth, uint16_t dropoutColor, uint16_t dropoutSmooth) {
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textWidth = width;
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if (textWidth < maxWidth) {
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xPos = 0;
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isScrolling = false;
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drawText(text, status, activeColor, activeSmooth, dropoutColor, dropoutSmooth);
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} else {
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isScrolling = true;
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if (millis() - lastTick >= SCROLL_INTERVAL) {
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if (xPos < -textWidth) xPos = 0;
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if (xPos == 0) {
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if (millis() - holdTick >= HOLD_DURATION) {
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xPos--;
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holdTick = millis();
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}
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} else {
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xPos--;
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holdTick = millis();
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}
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drawScrollingText(text, status, activeColor, activeSmooth, dropoutColor, dropoutSmooth);
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lastTick = millis();
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}
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}
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}
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void reset() {
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xPos = 0;
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holdTick = millis();
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lastTick = millis();
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}
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void setYPosition(int y) {
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yPos = y;
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}
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bool getIsScrolling() const {
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return isScrolling;
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}
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private:
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void drawText(const String& text, bool status, uint16_t activeColor, uint16_t activeSmooth, uint16_t dropoutColor, uint16_t dropoutSmooth) {
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sprite->fillSprite(backgroundColor);
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if (status) sprite->setTextColor(activeColor, activeSmooth, false);
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else sprite->setTextColor(dropoutColor, dropoutSmooth, false);
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sprite->drawString(text, xPos, 2);
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sprite->pushSprite(35, yPos);
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}
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void drawScrollingText(const String& text, bool status, uint16_t activeColor, uint16_t activeSmooth, uint16_t dropoutColor, uint16_t dropoutSmooth) {
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sprite->fillSprite(backgroundColor);
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if (status) sprite->setTextColor(activeColor, activeSmooth, false);
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else sprite->setTextColor(dropoutColor, dropoutSmooth, false);
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sprite->drawString(text, xPos, 2);
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sprite->drawString(text, xPos + textWidth, 2);
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sprite->pushSprite(35, yPos);
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}
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};
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