From 9e7ef5d96c5cde2299f2fa1a0a0f39dee368e7e5 Mon Sep 17 00:00:00 2001 From: KubaPro010 Date: Thu, 2 Apr 2026 23:16:28 +0200 Subject: [PATCH] ffplay just fucking works, but this? --- web/js/3las/3las.js | 2 +- web/js/3las/fallback/3las.fallback.js | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/web/js/3las/3las.js b/web/js/3las/3las.js index 4409bf4..630c3d1 100644 --- a/web/js/3las/3las.js +++ b/web/js/3las/3las.js @@ -73,7 +73,7 @@ var _3LAS = /** @class */ (function () { let endTimeConnectionWatchdog = performance.now(); elapsedTimeConnectionWatchdog = endTimeConnectionWatchdog - window.startTimeConnectionWatchdog; //console.log(`Stream frame elapsed time: ${parseInt(elapsedTimeConnectionWatchdog)} ms`); - if (elapsedTimeConnectionWatchdog > 2000 && shouldReconnect) { + if (elapsedTimeConnectionWatchdog > 5000 && shouldReconnect) { clearInterval(intervalReconnectWatchdog); setTimeout(() => { clearInterval(intervalReconnectWatchdog); diff --git a/web/js/3las/fallback/3las.fallback.js b/web/js/3las/fallback/3las.fallback.js index 311c350..544903b 100644 --- a/web/js/3las/fallback/3las.fallback.js +++ b/web/js/3las/fallback/3las.fallback.js @@ -9,8 +9,8 @@ var Fallback_Settings = /** @class */ (function () { { "Mime": "audio/wave", "Name": "wav" } ]; this.MaxVolume = 1.0; - this.AutoCorrectSpeed = true; - this.InitialBufferLength = 1.0; + this.AutoCorrectSpeed = false; + this.InitialBufferLength = 1.0 / 2.5; } return Fallback_Settings; }());