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https://github.com/KubaPro010/fm-dx-webserver.git
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webrtc test
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@@ -88,9 +88,7 @@ var AudioFormatReader_MPEG = /** @class */ (function (_super) {
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expectedTotalPlayTime_1 += lastGranulePlayTime_1;
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bufferLength += this.Frames[this.Frames.length - 1].Data.length;
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// If needed, add some space for the ID3v2 tag
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if (this.AddId3Tag) {
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bufferLength += AudioFormatReader_MPEG.Id3v2Tag.length;
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}
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if (this.AddId3Tag) bufferLength += AudioFormatReader_MPEG.Id3v2Tag.length;
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// Create a buffer long enough to hold everything
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var decodeBuffer = new Uint8Array(bufferLength);
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var offset = 0;
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@@ -109,8 +107,7 @@ var AudioFormatReader_MPEG = /** @class */ (function (_super) {
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// Increment Id
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var id_1 = this.Id++;
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// Check if decoded frames might be too far back in the past
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if (!this.OnBeforeDecode(id_1, expectedTotalPlayTime_1))
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return;
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if (!this.OnBeforeDecode(id_1, expectedTotalPlayTime_1)) return;
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// Push window to the decoder
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this.Audio.decodeAudioData(decodeBuffer.buffer, (function (decodedData) {
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var _id = id_1;
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@@ -133,8 +130,7 @@ var AudioFormatReader_MPEG = /** @class */ (function (_super) {
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// Sync found, set frame start
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this.FrameStartIdx = i;
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break;
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}
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i++;
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} i++;
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}
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}
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// Find frame end
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@@ -172,22 +168,17 @@ var AudioFormatReader_MPEG = /** @class */ (function (_super) {
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};
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// Checks if there is a frame ready to be extracted
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AudioFormatReader_MPEG.prototype.CanExtractFrame = function () {
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if (this.FrameStartIdx < 0 || this.FrameEndIdx < 0)
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return false;
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else if (this.FrameEndIdx <= this.DataBuffer.length)
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return true;
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else
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return false;
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if (this.FrameStartIdx < 0 || this.FrameEndIdx < 0) return false;
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else if (this.FrameEndIdx <= this.DataBuffer.length) return true;
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else return false;
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};
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// Extract a single frame from the buffer
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AudioFormatReader_MPEG.prototype.ExtractFrame = function () {
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// Extract frame data from buffer
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var frameArray = this.DataBuffer.buffer.slice(this.FrameStartIdx, this.FrameEndIdx);
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// Remove frame from buffer
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if ((this.FrameEndIdx + 1) < this.DataBuffer.length)
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this.DataBuffer = new Uint8Array(this.DataBuffer.buffer.slice(this.FrameEndIdx));
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else
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this.DataBuffer = new Uint8Array(0);
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if ((this.FrameEndIdx + 1) < this.DataBuffer.length) this.DataBuffer = new Uint8Array(this.DataBuffer.buffer.slice(this.FrameEndIdx));
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else this.DataBuffer = new Uint8Array(0);
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// Reset Start/End indices
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this.FrameStartIdx = 0;
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this.FrameEndIdx = -1;
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