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correct the audio volume calculation (audio should now be a little quieter)
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+2
-1
@@ -109,7 +109,8 @@ static inline bool compare_dvs(const FM95_DeviceNames *a, const FM95_DeviceNames
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}
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static float calculate_sharedaudio_volume(const FM95_Volumes volumes, const int rds_streams) {
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float rds_volume = volumes.rds * powf(volumes.rds_step, rds_streams);
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float rds_volume = 0.0f;
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for (int i = 0; i < rds_streams; i++) rds_volume += volumes.rds * powf(volumes.rds_step, i);
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return 1.0f - rds_volume - volumes.pilot - volumes.headroom;
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}
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