#include "bs412.h" #define BS412_TIME 60 #define ENABLE_TIME 45 #define CLAMP(x, lo, hi) (((x) < (lo)) ? (lo) : ((x) > (hi) ? (hi) : (x))) inline float power_to_dbr(float power, float ref) { if (power < 1e-12f) return -100.0f; return 10*log10f(power / ref); } void init_bs412(BS412Compressor* comp, uint32_t mpx_deviation, float target_power, float attack, float release, float max_gain, float gate, float knee_db, float strenght, uint32_t sample_rate) { comp->reference = (19000.0f / mpx_deviation) * (19000.0f / mpx_deviation); comp->avg_power = 0.0f; comp->alpha = 1.0f - expf(-1.0f / (BS412_TIME * sample_rate)); comp->sample_rate = sample_rate; comp->attack = expf(-1.0f / (attack * sample_rate)); comp->release = expf(-1.0f / (release * sample_rate)); comp->target = comp->reference * powf(10.0f, target_power / 10.0f); comp->target_dbr = power_to_dbr(comp->target, comp->reference); comp->gain = 1.0f; comp->can_compress = 0; comp->second_counter = 0; comp->max_gain = max_gain; comp->gate_threshold = comp->reference * powf(10.0f, gate / 10.0f); comp->knee_db = knee_db; // e.g. 6.0f — width in dB around target on each side comp->init = true; comp->strenght = strenght; #ifdef BS412_DEBUG debug_printf("Initialized MPX power measurement with sample rate: %d\n", sample_rate); #endif } void reinit_bs412(BS412Compressor* comp, uint32_t mpx_deviation, float target_power, float attack, float release, float max_gain, float gate, float knee_db, float strenght) { comp->reference = (19000.0f / mpx_deviation) * (19000.0f / mpx_deviation); comp->target = comp->reference * powf(10.0f, target_power / 10.0f); comp->target_dbr = power_to_dbr(comp->target, comp->reference); comp->gate_threshold = comp->reference * powf(10.0f, gate / 10.0f); comp->attack = expf(-1.0f / (attack * comp->sample_rate)); comp->release = expf(-1.0f / (release * comp->sample_rate)); comp->max_gain = max_gain; comp->knee_db = knee_db; comp->strenght = strenght; } float bs412_compress(BS412Compressor* comp, float audio, float sample_mpx, float* mpx_power) { float combined = audio + sample_mpx; float output_sample = (audio * comp->gain) + sample_mpx; float inst_power = output_sample * output_sample; float audio_power = (audio * comp->gain) * (audio * comp->gain); float w = (audio_power - comp->gate_threshold) / comp->gate_threshold; w = CLAMP(w, 0.0f, 1.0f); comp->avg_power += comp->alpha * w * (inst_power - comp->avg_power); if(comp->sample_counter >= comp->sample_rate) { comp->sample_counter = 0; if(comp->can_compress == 0) comp->second_counter++; } if(comp->can_compress == 0 && comp->second_counter > ENABLE_TIME) { #ifdef BS412_DEBUG debug_printf("Can compress.\n"); #endif comp->can_compress = 1; comp->second_counter = 0; } float safe_power = fmaxf(comp->avg_power, 1e-12f); float temp_gain = sqrtf(comp->target / safe_power); float target_gain = powf(temp_gain, comp->strenght); if(isnan(target_gain)) target_gain = temp_gain; float level_dbr = power_to_dbr(comp->avg_power, comp->reference); float half_knee = comp->knee_db * 0.5f; float dist = level_dbr - comp->target_dbr; // negative = below target, positive = above float knee_blend; if (dist <= -half_knee) knee_blend = 0.0f; // well below target — don't pull gain toward target else if (dist >= half_knee) knee_blend = 1.0f; // well above target — full compression else { // Smooth cubic ramp: 0→1 over the knee width float t = (dist + half_knee) / comp->knee_db; // 0..1 knee_blend = t * t * (3.0f - 2.0f * t); // smoothstep } float blended_target = 1.0f + knee_blend * (target_gain - 1.0f); float coeff = (comp->avg_power > comp->target) ? comp->attack : comp->release; comp->gain = coeff * comp->gain + (1.0f - coeff) * blended_target; comp->gain = CLAMP(comp->gain, 0.01f, comp->max_gain); comp->sample_counter++; if(mpx_power != NULL) *mpx_power = level_dbr; if(comp->can_compress) return output_sample; return combined; }