Fix greyout speaker symbol after screenbuild when squelch is switched off
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@@ -732,6 +732,7 @@ void BuildAdvancedRDS() {
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tftPrint(-1, "kHz", 203, 4, ActiveColor, ActiveColorSmooth, 28);
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tftPrint(-1, "kHz", 203, 4, ActiveColor, ActiveColorSmooth, 28);
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tft.drawBitmap(122, 5, RDSLogo, 35, 22, GreyoutColor);
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tft.drawBitmap(122, 5, RDSLogo, 35, 22, GreyoutColor);
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tft.drawBitmap(92, 4, Speaker, 26, 22, GreyoutColor);
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if (!StereoToggle) {
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if (!StereoToggle) {
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tft.drawSmoothCircle(71, 15, 10, SecondaryColor, SecondaryColorSmooth);
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tft.drawSmoothCircle(71, 15, 10, SecondaryColor, SecondaryColorSmooth);
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@@ -872,6 +873,8 @@ void BuildDisplay() {
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if (band > BAND_GAP) tftPrint(0, "EQ", 303, 59, GreyoutColor, BackgroundColor, 16);
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if (band > BAND_GAP) tftPrint(0, "EQ", 303, 59, GreyoutColor, BackgroundColor, 16);
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tft.drawBitmap(122, 5, RDSLogo, 35, 22, GreyoutColor);
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tft.drawBitmap(122, 5, RDSLogo, 35, 22, GreyoutColor);
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tft.drawBitmap(92, 4, Speaker, 26, 22, GreyoutColor);
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if (!StereoToggle) {
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if (!StereoToggle) {
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tft.drawSmoothCircle(71, 15, 10, SecondaryColor, SecondaryColorSmooth);
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tft.drawSmoothCircle(71, 15, 10, SecondaryColor, SecondaryColorSmooth);
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tft.drawSmoothCircle(71, 15, 9, SecondaryColor, SecondaryColorSmooth);
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tft.drawSmoothCircle(71, 15, 9, SecondaryColor, SecondaryColorSmooth);
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