Removed smoothing from stereologo
This commit is contained in:
+32
-32
@@ -2152,23 +2152,23 @@ void BWButtonPress() {
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void doStereoToggle() {
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if (StereoToggle) {
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if (!screenmute) {
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tft.drawSmoothCircle(66, 15, 10, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(66, 15, 9, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 10, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 9, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(71, 15, 10, SecondaryColor, SecondaryColorSmooth);
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tft.drawSmoothCircle(71, 15, 9, SecondaryColor, SecondaryColorSmooth);
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tft.drawCircle(66, 15, 10, BackgroundColor);
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tft.drawCircle(66, 15, 9, BackgroundColor);
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tft.drawCircle(76, 15, 10, BackgroundColor);
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tft.drawCircle(76, 15, 9, BackgroundColor);
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tft.drawCircle(71, 15, 10, SecondaryColor);
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tft.drawCircle(71, 15, 9, SecondaryColor);
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}
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radio.setMono(true);
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StereoToggle = false;
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} else {
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if (!screenmute) {
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tft.drawSmoothCircle(71, 15, 10, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(71, 15, 9, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(66, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(66, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawCircle(71, 15, 10, BackgroundColor);
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tft.drawCircle(71, 15, 9, BackgroundColor);
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tft.drawCircle(66, 15, 10, GreyoutColor);
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tft.drawCircle(66, 15, 9, GreyoutColor);
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tft.drawCircle(76, 15, 10, GreyoutColor);
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tft.drawCircle(76, 15, 9, GreyoutColor);
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}
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radio.setMono(false);
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Stereostatusold = false;
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@@ -2761,20 +2761,20 @@ void DoMemoryPosTune() {
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StereoToggle = presets[memorypos].ms;
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if (!StereoToggle) {
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Stereostatusold = false;
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tft.drawSmoothCircle(66, 15, 10, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(66, 15, 9, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 10, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 9, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(71, 15, 10, SecondaryColor, SecondaryColorSmooth);
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tft.drawSmoothCircle(71, 15, 9, SecondaryColor, SecondaryColorSmooth);
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tft.drawCircle(66, 15, 10, BackgroundColor);
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tft.drawCircle(66, 15, 9, BackgroundColor);
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tft.drawCircle(76, 15, 10, BackgroundColor);
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tft.drawCircle(76, 15, 9, BackgroundColor);
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tft.drawCircle(71, 15, 10, SecondaryColor);
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tft.drawCircle(71, 15, 9, SecondaryColor);
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} else {
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Stereostatusold = false;
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tft.drawSmoothCircle(71, 15, 10, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(71, 15, 9, BackgroundColor, BackgroundColor);
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tft.drawSmoothCircle(66, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(66, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawCircle(71, 15, 10, BackgroundColor);
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tft.drawCircle(71, 15, 9, BackgroundColor);
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tft.drawCircle(66, 15, 10, GreyoutColor);
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tft.drawCircle(66, 15, 9, GreyoutColor);
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tft.drawCircle(76, 15, 10, GreyoutColor);
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tft.drawCircle(76, 15, 9, GreyoutColor);
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}
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}
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@@ -3033,16 +3033,16 @@ void ShowStereoStatus() {
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if (band < BAND_GAP) Stereostatus = radio.getStereoStatus(); else Stereostatus = false;
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if (Stereostatus != Stereostatusold) {
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if (Stereostatus && !screenmute) {
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tft.drawSmoothCircle(66, 15, 10, StereoColor, StereoColorSmooth);
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tft.drawSmoothCircle(66, 15, 9, StereoColor, StereoColorSmooth);
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tft.drawSmoothCircle(76, 15, 10, StereoColor, StereoColorSmooth);
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tft.drawSmoothCircle(76, 15, 9, StereoColor, StereoColorSmooth);
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tft.drawCircle(66, 15, 10, StereoColor);
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tft.drawCircle(66, 15, 9, StereoColor);
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tft.drawCircle(76, 15, 10, StereoColor);
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tft.drawCircle(76, 15, 9, StereoColor);
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} else {
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if (!screenmute) {
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tft.drawSmoothCircle(66, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(66, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawCircle(66, 15, 10, GreyoutColor);
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tft.drawCircle(66, 15, 9, GreyoutColor);
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tft.drawCircle(76, 15, 10, GreyoutColor);
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tft.drawCircle(76, 15, 9, GreyoutColor);
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}
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}
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Stereostatusold = Stereostatus;
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+12
-12
@@ -1495,13 +1495,13 @@ void BuildAdvancedRDS() {
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tft.drawBitmap(92, 4, Speaker, 26, 22, GreyoutColor);
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if (!StereoToggle) {
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tft.drawSmoothCircle(71, 15, 10, SecondaryColor, SecondaryColorSmooth);
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tft.drawSmoothCircle(71, 15, 9, SecondaryColor, SecondaryColorSmooth);
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tft.drawCircle(71, 15, 10, SecondaryColor);
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tft.drawCircle(71, 15, 9, SecondaryColor);
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} else {
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tft.drawSmoothCircle(66, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(66, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawCircle(66, 15, 10, GreyoutColor);
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tft.drawCircle(66, 15, 9, GreyoutColor);
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tft.drawCircle(76, 15, 10, GreyoutColor);
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tft.drawCircle(76, 15, 9, GreyoutColor);
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}
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tftPrint(-1, "TP", 2, 51, GreyoutColor, BackgroundColor, 16);
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@@ -1641,13 +1641,13 @@ void BuildDisplay() {
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tft.drawBitmap(92, 4, Speaker, 26, 22, GreyoutColor);
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if (!StereoToggle) {
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tft.drawSmoothCircle(71, 15, 10, SecondaryColor, SecondaryColorSmooth);
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tft.drawSmoothCircle(71, 15, 9, SecondaryColor, SecondaryColorSmooth);
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tft.drawCircle(71, 15, 10, SecondaryColor);
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tft.drawCircle(71, 15, 9, SecondaryColor);
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} else {
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tft.drawSmoothCircle(66, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(66, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 10, GreyoutColor, BackgroundColor);
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tft.drawSmoothCircle(76, 15, 9, GreyoutColor, BackgroundColor);
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tft.drawCircle(66, 15, 10, GreyoutColor);
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tft.drawCircle(66, 15, 9, GreyoutColor);
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tft.drawCircle(76, 15, 10, GreyoutColor);
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tft.drawCircle(76, 15, 9, GreyoutColor);
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}
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if (bandforbidden) bandColor = GreyoutColor; else bandColor = PrimaryColor;
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